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MGAA often include one or more of the games
listed below. Our members have found them fun and challenging. If you have
any questions about the rules or equipment used for any of these games,
please contact us.
MGAA Auxiliary List of Games
Equipment for each team:
- Hi-Lo stand
- Pole
consisting of a 1-gallon can filled with cement with plastic pipe inserted
in the middle (total height 4’6”)
- Approx. 3 ½ inch nerf type baseball and
nerf type oversized bat 20 inches long
- Standard size polocrosse ball and
racket
- Approx. 5-inch rubber basketball, and
- Approx. 5-inch rubber
football.
Setup:
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Place 6 yds behind changeover end; the Hi-Lo
stand pole and the pole in cement & space the poles. These two poles are
placed six feet apart.
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The polocrosse ball is placed in line with
the first line of bending poles in between the lanes.
- Rider one starts with
the baseball bat, rider two starts with the polocrosse racket, rider three
starts with the basketball and rider four starts with the football.
Games
Play:
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Rider one rides across
the changeover end and bats the baseball off the pole while mounted and
rides back to the finish line. Pole must remain upright.
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Rider two rides up to
the polocrosse ball and scoops up the ball, continues to ride with the
ball in the racket crosses the changeover line, bounces or throws the ball
through the two poles while mounted and then rides back to the finish
line. Poles must remain upright.
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Rider three rides
across changeover end and dunks the basketball in the Hi-Lo net while
mounted or unmounted and rides back to the finish line. Poles must remain
upright.
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Rider four rides
across changeover end and passes (throws) the football through the two
poles while mounted and rides back to the finish line.
Equipment for each team:
-
one letter box
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4 large coins
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4 folded newspapers
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large bin
Setup:
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Line A is the start and finish line.
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On
the centre line there will be a letter box about 4 feet (1.22m) high for each
team, and
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At the far end a newspaper stand with a paper boy (the fifth member of
each team, dismounted) behind it.
Games Play:
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On
the signal to start Number 1 will gallop forward carrying a folded newspaper
and a large token coin.
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On reaching the letterbox he will push his paper
through it (not pulling it from the other side), before galloping on to
purchase (hand over the coin) another newspaper from the paper boy, who must
remain behind the stand (bin).
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He will then return to the start line and hand this
paper to Number 2.
Numbers
2, 3 & 4 (who each have a token coin) will repeat the procedure, Number 4
finishing over the line holding a newspaper, while the paper boy holds up the
four coins.
If
a newspaper or coin is dropped, or letter box or stand is knocked over, the
rider must reset all games equipment before continuing. He may do this mounted
or unmounted.. At the newspaper stand either the rider or the
paper boy may pick up any fallen article, but the rider may not start back
until this has been done.
Equipment for each team:
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Four 18 “ Cones
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Five Tennis Balls
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One 3-gallon bucket, half full of water
Setup:
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Four cones placed in a
square, 2 yards behind Line C. Each side of square 1 yd in length,
one cone at each corner.
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Bucket half full of
water placed on Line B with four tennis balls floating in the water.
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One tennis ball given
to first rider.
Games
Play:
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Rider One
rides down to square formed of cones and places tennis ball on top of one
cone, then rides back and takes a tennis ball from the water bucket. Dismounting
is not required.
-
Ball is handed off
to rider two, who repeats the same steps.
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The last
Rider finishes with 5th ball in hand.
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Team that wins has
all cones
standing with a tennis ball on each cone, bucket upright at Line B, and
first over the line with last ball in hand.
Rules
An Attempt Must Be
Made To Place Ball On Cone While Mounted. Cones Knocked Over Must Be
Uprighted And Balls Replaced. If Ball Is Dropped While Attempting To
Place It On A Cone Or Cones Knocked Over Correction May Be Made Unmounted.
Cones Must Be Replaced In Square Pattern Behind Line C. All Four Legs Of
The Pony Must Cross Line C Before Returning To Line A. Bucket Knocked
Over Must Be Uprighted. Loss Of Water Not Penalized.
Pairs Play
Rider One Begins
With Ball, Places On Cone, Rides To Bucket, Takes Ball And Rides Back To
Cones, Placing Second Ball On Cone. Rides Back To Bucket, Takes Ball And
Hands Off To Rider Two. Rider Two Repeats And Finishes With Last Ball In
Hand.
Individual Play
Game Set With Two
Cones. Rider Begins With Ball, Places On Cone, Takes Second Ball From
Bucket, Places On Second Cone, Takes Last Ball From Bucket And Returns To
Cross Line A
Equipment for each team:
- Four 18 “ Cones, and one Tall Cone, or 5 18” cones
- Baton
Setup:
- 2 cones six feet apart on the C Line.
- 2 cones six feet apart 6 feet in front of the C line, directly in front of the other 2, to create a chute.
- Tall cone or 5th 18” cone will be located 9 feet behind the C line, centered between the 2 cones on the C line.
Games Play:
- Rider One with baton in hand, rides up the arena, passing between the 2 pairs of cones, circles around the single cone and passes back through the 2 pairs of cones, handing off the baton at the A line.
- Riders 2, 3 and 4 complete the race in the same fashion, although rider 4 does not hand off the baton.
- First team whose fourth rider crosses the A line first, baton in hand, wins.
Special Rules:
- Cones knocked over must be reset.
Equipment for each team:
- 2 Bins,
- 1 plastic
Margarita Glass (large),
- 1 shallow plastic container with lid and
margarita salt,
- 2 eight oz plastic glasses (one marking fill line 1/2 way
up with electrical tape),
- 1 plastic pitcher with your choice of beverage
Setup:
- One bin is on the
center line, one bin is 3 yards beyond line C.
- On top of the center line
bin is one pitcher of beverage, one glass half full of ice, one empty
glass (the one marked with electrical tape), one shallow container with
some of the beverage poured in it and the container's lid with a layer of
salt.
- Rider #5 is at the center bin ready to do the Margarita Mix
when the race begins.
- Rider #1 is carrying the Margarita glass.
Games Play:
- At the start of the race, Rider #1,
carrying the empty Margarita glass, rides to the center line bin and hands
the glass to Rider #5. Rider #5 dips the rim of the glass in the shallow
container of beverage, then the salt, and returns the glass to Rider #1.
Rider #1 rides to the bin at Line C, places the Margarita glass upright on
the bin, and returns to the start line.
- Rider #2 rides to the Center Line bin
where Rider #5 hands the rider the glass of ice. Rider #2 riders to
the Line C bin and pours the ice into the Margarita glass. Rider #2
then returns the empty ice glass to Rider #5 and returns to the start
line.
- Rider #5 may fill the empty glass
half-full of the beverage any time after the start of the race, but not
before the race starts. Rider #5 must fill the glass only to the
half-way mark on the glass.
- Rider #3 rides to the Center Line bin
where Rider #5 hands the rider the glass half-filled with beverage.
Rider #3 carries the glass to the Line C bin and empties the glass into
the Margarita glass. Rider #3 then returns the glass to Rider #5 and rides
to the start line.
- Rider #4 rides to the Line C bin, picks
up the Margarita glass and carefully rides to Rider #5. Rider #5
takes the Margarita glass and drinks the beverage. Rider #5 must
drink the entire beverage. After drinking the beverage, Rider #5 returns
the empty Margarita glass to Rider #4 who rides to the finish line.
The winning team is the team whose Rider #4 crosses the finish line first
carrying the empty Margarita glass.
- Riders 1,2, and 3 must leave the
Margarita glass upright on the bin at the completion of their games play.
If the ice cubes are spilled, no need to put them back but the glass must
be upright. If riders 3 or 4 spill the beverage, the glass must be
returned to the Line C bin, then refilled with the beverage only from
Rider #5.
Equipment for each team:
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Center Line Ring Hook,
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End Line Hooks,
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Nine 4" rubber rings.
Setup:
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Line A is
the start and finish line.
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On the center line will be a standard
bending pole, midway in the lane on which will be a hook facing the start.
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Rider Number 5 will be 3 yards (2.74m.)
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Beyond the
changeover line holding a stand and on each of the four hooks there will
be two, 4 inch (l0cm.) white, or brightly colored rings
(these may be bound with electrical/plastic tape).
Games Play:
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On the signal to start, Rider Number 1 carrying a
ring will ride to the center hook and place it on that hook,
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He will then
continue to the changeover end and take two rings off the stand.
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Returning to
the center line, he will leave one ring on the hook and then go on to pass the
second ring Rider Number 2 behind the start/finish line.
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Rider Numbers 2, 3 & 4
then complete the course in exactly the same way in succession, with Rider
Numbers 4 leaving both rings on the center hook
before crossing the finish line.
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The winning team is the one whose Rider Number 4
is first over the finish line with nine rings correctly placed on the center line hook.
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If any rider knocks over any
equipment, all equipment must be replaced before continuing the game. The
rider my correct equipment mounted or unmounted. Rider
Number 5
may not lean the stand or give any form of assistance to the riders.
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Rings
dropped or dislodged from the stand must be picked up and replaced by the rider
concerned, NOT Rider Number 5.
Equipment for each Team:
- One 5-gallon bucket
- One small feed type bucket
- One bin
- Three rubber ducks
- One sack
- One fake fur fox tail (Optional)
Setup:
- A Line is the start and finish line
- Place 5-gallon bucket half filled with water in the center of the
lane at the second pole position. Place the three rubber ducks in the
bucket.
- Place the bin at the 2 yard mark outside of Line C
- Place the small feed bucket half filled with water on the bin.
- Give the sack and the white hat band with the fake fur fox tail to
Rider #4.
Games Play:
- Rider #1 rides to the 5-gallon bucket and retrieves a duck (mounted
or unmounted). The rider continues to the bin, crossed Line C, places
the duck in the feed bucket and then returns home.
- Riders #2 and #3 complete the course in the same fashion.
- Rider #4 also known as the fox rides to the bin, crosses Line C and
removes all three ducks (mounted or unmounted) and places them in the
sack. The rider then returns to the finish line with the sack of
rubber ducks.
Rules:
At any time, all riders may pick up ducks mounted or unmounted. All
riders and ponies must have crossed Line C before putting ducks in the small
feed bucket or removing them from the feed bucket. All ducks must be in the
sack before Rider #4 crosses the Finish Line. The bin and all buckets must
be upright and in their original starting position.
If a bucket is knocked over, the bucket must be reset and the ducks
involved in the spill replaced in the bucket. If a duck falls out of the
sack or is dropped by a rider, the rider must pick up the duck and continue
the race from the point of the error. All corrections may be made
mounted or unmounted.
Equipment for each team:
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Eight 6"x2"x4" wooden
pegs,
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One 4' sitck (litter stick),
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One bin
Setup:
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Line A is the start and
finish line.
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On Line C there will be a drum.
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The eight (8) wooden blocks,
standing on end, will be placed in two lines 6 feet apart in the center of
this area at 6 foot centers, with the centers of the second and third
blocks 3 feet on either side of Line B. There will be 4 blocks in
each line.
Games Play:
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The first rider starts with stick held in
right hand and rides down the left side of the lane.
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The rider must knock down the first block
in the left hand row with the stick; continue and make a right
hand turn around the end drum and return down the right side of the
lane, knocking down the first block of that row with the stick.
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The rider then continues to the starting
end of the lane and passes the stick to the next rider, right hand to
right hand.
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All riders must complete the course in the
same manner, knocking down two blocks ‑ each in their consecutive order.
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The winning team is the one with the first
#4 rider crossing the finishing line, stick in hand.
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If a horse knocks down a block, the rider
must replace it before continuing.
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If a rider knocks down a wrong block, it
must be replaced before continuing.
Equipment for each team:
- bucket or cauldron
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28 inch cone
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bin
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potato
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onion
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turkey- made from a large feed sack with one bottom-side corner of the bag
taped or tied to look like the head of the turkey
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roadkill rubber chicken- can draw tire marks on body(optional)
Setup:
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Line A is the start and
finish line.
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Bucket/cauldron- placed 2 yards beyond C line
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Turkey is place on 28" cone behind bucket and looking over
bucket/cauldron
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Bin at B line
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Roadkill chicken in between space in line with first poles.
Games Play:
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